Monday, 13 May 2013

Post-Modernism

Jean Francois-Lyotard;

"he Post Modern would be that which in the modern invokes the unpresentable in presentation itself, to which refuses the consolation of correct forms, refuses the consensus of taste, permitting a common experience of nostalgia for the impossible.."

Modernism

The sculpturing of present day, the design and impact of everyday life. Improvements varying but quite functional, even though the design proves otherwise, perhaps for luxury, a admiration can be built upon the featuring or the outlook from a persons point of viewing.

Feminism

The belief in which women are seen as equals to men. They deserve the same treatment, same pay, same rights as any working man, the wages given should not be any different between the sexes. During the war, women took the jobs of the men while they were fighting during the second world war, creating supplies, weaponary, but as soon as the men arrive, they take their original roles as housewives, who take care of the children and always have the food ready for the men after a day of work. Should women deserve this treatment? They are as important as a man.
Semiotics is known to be the study of signs and symbols through the modern day life. Studying the mind of a person in a way of words, the placement of colour with a diffetrent word, many will believe the word in place will be the answer but does the mind make you think immediately of what a sign reads within the astate of a persons ideal answer solving question theory.

Gender

People who believe they belong to a certain class or species of people, would they say gender can objectify how many people believe they deserve a place in the world. Women have been treated differently because of the men are always known as the definitive species. Even though powerful women have taken a stand, many men will treat a woman as if they do not have a right to belong with the rest of the world in which men during the early twentieth century ruled the planet so to speak. As women rightly fought against the no women's votes such as a group of qwomen calling themselves the Suffrogettes, abolishing the rule against women voting dyuring the 1940s.

Mass effect

A game inspired by beautifully crafted 3D graphics, over the last few games, the storyline does inspire some of the ideas I have focused on within a few pieces of my work before this year at university. This year though has made my interest in this type of genre believe in more than the simple world we currently strive in. Of course there will always be a few of the basics but over time peoples thoughts towards reality and fantasy has encouraged similar games to be brought to life by inspirational designers who specialise in the creation of a game such as Mass Effect set in the future many people believeve will happen.

Through the current years my interests in art has evolved. Changing from simple drawings to the work I have designed within the previous three years spent at City College Norwich. From this, my techniques within art have slowly improved, working from - Observation and scaled drawings, but through these studies, I found myself leading towards my passion of art, not only drawing but the body, the face, the detail of a person's overall design, mostly life drawing has always been a strength of mine.

Many artists' have given the inspiration for some of my work but these artists' in particular caught my attention immediately after viewing their work, includes; Marguerite Sauvage, Mark Ryden, but also game designers who have inspired many of my works during the last few months or so, specifically in the world of fantasy and MMO where millions can become involved in the world of social gaming and level up, gain weapons, abilities, armour and much more.

I have chosen these artists because of the detail and imagination they reveal by creating different varieties of work, each having their own outlook on the word "Art".

 

Marguerite Sauvage

Marguerite Sauvage works as a illustrator, creating modern illustrations within the influence of present day trendsetters. Her work provides a soft yet powerful outlook on the artwork designed.

She has found her inspirations in Japanese art. Rumiko Takahashi's "Lum" influenced Sauvages' interest in becoming an illustrator, also her inspiration moves between a small amount of places, not only in Japan, but in Czechoslavakia Morocco and USA. Mentioning the fact everyday life has been her main inspiration. "Happiness and anti-stress: I just want to make things prettier."

The work produced starts with pencil drawings then transferred onto the computer and manipulates any element of the design before adding colour digitally. Described by Computer Arts Magazine as able to "capture character with just a few simple lines, and her eye for clever graphic elements is exemplary."

She has worked with many clients, including; USA, Canada, Spain, France, Switzerland, England, Italy, Greece, Portugal, Turkey, Japan and Korea.

With the design work creating such an imagination, "stylish yet accessible", she has been in demand for prominent advertising and corporate clients which include Mattel, PlayStation 3, Apple Computers, Old Navy, MTV France, Marshall Fields, Motorola, Orange, and so much more.

Fashion and Fantasy

In the world of fashion the designer overpowers the imagination, going abovve the sanity stage of fashion but in the real world of fashion, people will judge a persons originality in the clothes they wear. This is sometimes where cosplay leads to`becoming the acception of other people who are currently apart of the gaming world of MMO and roleplay, becoming the character who inspires you either by the fashion or by the imaginative crreation of the characters, the storylines behind each one and the designing of your own character.


 
 

Mark Ryden


Mark Ryden believes he took part of beginning the new genre called, "Pop Surrealism" during the
early 1990s.

His work remarks the innocence of childhood, showing the goodness a child brings, the innocence
they bring. Ryden still works upon this yet he adds his own views upon the innocence,
revealing the devastation's many suffer through, mostly the beliefs within the varieties of religion.
Life after death perhaps or what happens when you die. Basically how Innocence turns into the darkness or horror.
I found his work slightly unhinged from my view point but the detail never disappoints in the slightest. My inspiration within the fantasy some artists create keeps my artwork up to date and the
imaginations hardly losing a persons interest, reveling in the idea of something new has given me the opportunity of improvement.

His work provides many similarities within the concepts of gaming, delicate details are slowly
changing from one persons belief or idea and bringing an alternative upon the thing we call "reality." He has not created any work for people's entertainment in gaming but his work may give someone
the motivation or at least bring an idea to the table.

From Ryden's work, my love for illustration has mostly been because of his work, amongst
others, but I strongly believe his work can make you think about the simplest of things and how
the reality can alter the perspective of the life you lead or infact led as a child.

When I require inspiration for many pieces of my work, including the graphic novel I research varieties of concept arts within the imagination of well known game designers who work from minor sketches, and create a whole entire universe from scratch. This inspired my work many times over the last few years of college and now university. I find many artists share a similar outlook on the world of the mind but their concepts are different in a good way. The mind can be the designer of a new game, a war of war, fantasy, MMO and so much more, involving millions of people and welcoming them into the world the designer has created and creates the imagination to divulge in the stunning imagination of the person who simply drew from a few sketches.
"Abe"
Main Protagonist of the game "Abes Odysessy"

"Abes Odyessy"
Oddworld.
Munches Odysessy Concepts
 

 
"Togg"